United Press helps your brand get featured in Polygon — placing your story in front of a global, style-led audience through real fashion & lifestyle editorial.
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Get Featured NowHigh-impact Polygon coverage builds desirability, credibility and reach with a fashion-forward audience.
“As Featured in Polygon” signals taste and credibility, instantly elevating your brand.
High-domain-authority backlinks from Polygon boost your SEO and visibility.
Recognition by a leading fashion & lifestyle title reassures customers and partners.
Reach Polygon’s vast, style-conscious global readership.
A Polygon placement positions you as an aspirational, trend-setting brand.
The prestige of a Polygon feature lifts trust and conversions.
When your audience sees your brand featured in Polygon, they instantly associate you with style, quality and authority.
From strategy to writing to placement, our team and fashion-media network do the heavy lifting so your story lands in Polygon.
A clear, guided path from first call to live link.
We discuss your brand and goals to craft a tailored strategy.
Our writers craft an on-brand, guideline-compliant feature.
We pitch and place your story in Polygon and other fashion outlets.
You receive live URLs of your published feature.
Add the “As Seen in Polygon” badge to your site.
Watch prestige translate into a 20–50% lift in conversions.
If we don’t deliver your agreed placement, you get your money back.
Direct relationships with fashion & lifestyle editors.
Publishing plans and copy tailored to your brand and aesthetic.
A history of landing clients in the world’s leading publications.
High-authority coverage that lifts both reputation and rankings.
Live URLs and monthly reports so you can prove every result.
“United Press built our business from launch to $30m in revenue in 2 years. Being featured in Polygon, Vogue, Elle and other top titles gave new customers the trust they needed. Our ROI has been over 100:1.”
Polygon opened on 24 October 2012 as Vox Media’s games title, staffed by editors taken from Joystiq, Kotaku and The Escapist, and made its name on long features about the people who build games. In May 2025 Vox Media sold it to Valnet, the Montreal company behind Game Rant, Screen Rant, CBR and TheGamer, and most of the newsroom was laid off in the same week. The site continues to publish games news, reviews, guides and coverage of film, television and anime. It abandoned numerical review scores in 2018 in favour of a Polygon Recommends stamp. For a British studio, the ownership change matters: you are now pitching a title inside a large network publisher with a heavy service-content mix.
Polygon writes about games and the decisions inside them. Founded in Guildford in 2019 is not a hook. A combat system that solves an old problem, a save structure built around short sessions, a designer who will explain why something was cut: those are hooks. Lead with the thing a player experiences, not with your company history.
Nothing moves without playable code. Supply a Steam key or a build that runs on a normal machine, a clear preview window, and a named contact who can fix a broken key inside a day. British indies routinely lose coverage because a reviewer hit an activation error on a Friday and had moved on by Monday.
Under Valnet the site leans heavily on guides, walkthroughs and explainers, and that is where a large share of its traffic sits. A game with systems, collectibles, builds or puzzles that people will search for earns sustained attention long after launch week. A short narrative game with no lookup value gets one story if it gets any.
A UK announcement made during a major publisher stream vanishes completely. Editors are booked solid, the front page is full, and your trailer competes with a hundred others. Either tie yourself formally to a showcase or deliberately choose a quiet week where a good game can hold a page for more than an hour.
Write the press materials in US English. Armor, color, leveling. Give the release time in Pacific and Eastern as well as GMT or BST, since that is how storefronts and readers work. Small mechanical courtesies signal that you have shipped to an American audience before, even if this is your first time.
A BAFTA Games Award nomination, selection for a curated UK showcase, or figures from Ukie carry weight because an editor can verify them independently. Domestic sales positions and quotes from British trade press rarely register. Third-party validation an American desk recognises is worth more than any adjective you write about yourself.
Read a fortnight of the site and the mix is easy to see. Six recurring formats account for nearly everything, and a British studio can realistically target four of them:
Most rejections are logistical rather than editorial. The game is fine. The package around it makes covering the game more expensive than covering something else.
Not sure which of these applies to your story? Send it to ceo@unitedpress.uk and we will tell you straight.
No. Numerical scores were dropped in 2018 and replaced with Polygon Recommends, a stamp applied when a reviewer is willing to endorse the game after enough time with it. That means there is no aggregate number to chase and no partial credit. A review is either a recommendation or a piece of criticism, which raises the stakes on build quality at launch.
Yes, practically. The newsroom is smaller than the one that existed under Vox Media, and the output leans further towards guides, lists and explainers. Long-form development features are rarer. Pitch with that reality in mind: offer a game with searchable systems and a clean asset package rather than proposing a six-thousand-word origin story.
It happens, but the game has to arrive complete. No publisher means no PR safety net, so your key delivery, embargo clarity, asset kit and contact responsiveness have to be better than a major’s, not worse. Send early, send working code, and give reviewers enough runway before launch to actually finish the game.
It does, and has since roughly 2015. Adaptations, streaming releases, anime and comics all sit on the site. For a UK company that opens a second angle: a game with a genuine connection to a film or television property, or a studio working on an adaptation, can be pitched to a desk that is not purely games-focused.
Anything an editor can verify without taking your word for it. BAFTA Games Award nominations, Ukie market figures, published wishlist or player counts from a storefront, and inclusion in a curated showcase all qualify. Internal projections, agency-written superlatives and unnamed award longlists do not survive a second glance.
We turn your story into Polygon-worthy editorial — amplifying your reach, desirability and impact.
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